HOMEBLOGFLASHCARD CLASHCREATURE SWEEPER

Creature Sweeper Released

Adam C. Clifton
12 Oct 2017

Hello all! It's been much too long since my last update. I've gotten mmuch to busy with a new day job, but I do have something cool to show. After working on and off on it over the past year, my little side project Creature Sweeper finally launches today!

It's a fun litle minesweeper game for iOs, Android and web browsers.

Special thanks to Rebecca McConnell for the art, Juhani Junkala for the sound and music, and Ariane Lapointe for the animations.

Now it's back to work on Flashcard Clash adding more features and content!


Flashcard Clash Development Update 9

Adam C. Clifton
7 Apr 2017

This week I've been dealing with a lot of the boring busy work that comes with releasing an app. Things like making sure the app stores are correctly setup with all the game details and assets like icons at all the different supported resolutions. And I also got iOs builds working again.

This process took a bit longer than it should as I'm also developing a program that creates the iOs and Android project files at the same time.

Project files are define what source code gets compiled and what game assets go into the game. For Android Studio has one project format, while for iOs, Xcode has another. So when modifying the game, I'd need to manually edit both project files to keep them in sync.

Also with things like app icons, they need to be created at multiple sizes, this is a real pain to do manually, so our tool can also generate those from SVGs.

While Flashcard Clash is a gigantic game that will be ongoing for a while, I plan to release a lot of little games in the future. And with my custom engine and automagic project generation, that should streamline the process and make it easier to ship.

Meanwhile, Kristy and Ariane have been finishing up their work on the animations for the Pyromancer.

Concept page for the Firewall FX.

The test animation that we received from our animator.

The frames, ready for vectoring.

And the final Firewall animation.

That's all for this week. Until next time!


Flashcard Clash Development Update 8

Adam C. Clifton
31 Mar 2017

This week I finally set up the Adventurers skills so they actually work! Cheer now boosts everyones speed, and salve recovers health. I've also added skill cooldowns, so you can't spam the same move constantly, you now have to wait a few turns.

I also fixed a bug with player stats, previously they were stored as an 8bit unsigned integer, to reduce the download size, but that means the maximum number they can store is 255. So when i leveled my Adventurer too high, his strength went over 255 and wrapped back around to 1, so he was suddenly super weak! I'm now storing the stats in a 32bit unsigned, which gives a max of 4 billion. I don't think anyone will be power leveling that high anytime soon.

Kristy and Ariane continued their work from last week on the animations for the Pyromancer.

Concept page for the Fireball FX.

The test animation that we received from our animator.

The frames, ready for vectoring.

And the final Fireball animation.

That's all for this week. Until next time!


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